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Aureus Program Architecture: A Solana Smart Contract Deep-Dive

Technical deep-dive into the Aureus Arena Solana program. PDA structure, instruction flow, state layout, security model, and design decisions explained from the source code.

February 25, 2026·10 min read·Aureus Arena

Aureus Program Architecture: A Solana Smart Contract Deep-Dive

The Aureus Arena program is a native Solana program (no Anchor) deployed at AUREUSL1HBkDa8Tt1mmvomXbDykepX28LgmwvK3CqvVn. It implements a complete on-chain competitive arena: commit-reveal game mechanics, deterministic matchmaking, token emission with Bitcoin-style halving, per-tier jackpots, staking with cumulative reward distribution, and Meteora DLMM liquidity pool integration — all in approximately 3,000 lines of Rust.

This post breaks down the program architecture, account structure, instruction flow, and security model.


Program Structure

program/src/
├── lib.rs              # Entrypoint + module declarations
├── error.rs            # Custom error enum (23 error types)
├── instruction.rs      # Borsh-serialized instruction enum
├── state/
│   ├── mod.rs          # State module exports
│   ├── arena.rs        # ArenaState + protocol constants
│   ├── agent.rs        # AgentState (per-agent record)
│   ├── commit.rs       # CommitState (per-agent-per-round)
│   ├── round.rs        # RoundState (per-round)
│   └── stake.rs        # StakeState (per-staker)
└── processor/
    ├── mod.rs           # Instruction dispatch
    ├── initialize_arena.rs
    ├── register_agent.rs
    ├── commit.rs
    ├── reveal.rs
    ├── score_match.rs
    ├── claim.rs
    ├── cleanup.rs
    ├── stake_aur.rs
    ├── unstake_aur.rs
    ├── claim_stake_rewards.rs
    ├── deploy_liquidity.rs
    ├── init_pool_position.rs
    ├── execute_meteora_lp.rs
    ├── claim_pool_fees.rs
    ├── close_commit.rs
    └── create_token_metadata.rs

The program uses Borsh serialization for all instruction data and state. This is a deliberate choice — Borsh is deterministic, efficient, and doesn't require Anchor's runtime overhead.


Account Architecture (PDAs)

Every piece of state is stored in Program Derived Addresses (PDAs). The program never uses random keypairs for state accounts.

Arena PDA — Global Singleton

Seeds: ["arena"] Size: ~500 bytes

The arena account is the global singleton that stores protocol-wide state:

pub struct ArenaState {
    pub is_initialized: bool,
    pub authority: Pubkey,           // Upgrade authority
    pub token_mint: Pubkey,          // AUR mint address
    pub sol_vault: Pubkey,           // SOL vault PDA
    pub genesis_slot: u64,           // Slot when arena started
    pub total_rounds: u64,           // Rounds played
    pub total_agents: u64,           // Registered agents
    pub current_era: u8,             // Halving era (0-based)
    pub total_emitted: u64,          // Total AUR minted

    // Per-tier jackpot pools (6 × u64)
    pub sol_jackpot_t1: u64,
    pub sol_jackpot_t2: u64,
    pub sol_jackpot_t3: u64,
    pub token_jackpot_t1: u64,
    pub token_jackpot_t2: u64,
    pub token_jackpot_t3: u64,

    // PDA bump seeds
    pub bump: u8,
    pub mint_bump: u8,
    pub vault_bump: u8,

    // Protocol economics
    pub protocol_revenue: u64,       // Cumulative protocol SOL
    pub staker_reward_pool: u64,     // SOL available for stakers
    pub total_aur_staked: u64,       // Total AUR in staking
    pub reward_per_token_cumulative: u128,  // Scaled by 10^12
    pub lp_fund: u64,               // SOL for LP deployment
    pub lp_pool: Pubkey,             // Meteora pool address
    pub total_lp_deployed: u64,      // Cumulative LP SOL

    // Jackpot history ring buffer (last 10 events)
    pub jackpot_rounds: [u64; 10],
    pub jackpot_winners: [Pubkey; 10],
    pub jackpot_amounts: [u64; 10],
    pub jackpot_types: [u8; 10],     // 0=SOL, 1=AUR
    pub jackpot_history_idx: u8,

    // Tier eligibility counters
    pub total_stakers_t2_eligible: u32,
    pub total_stakers_t3_eligible: u32,
}

Agent PDA — Per-Agent

Seeds: ["agent", wallet_pubkey]

pub struct AgentState {
    pub is_initialized: bool,
    pub authority: Pubkey,
    pub total_wins: u32,
    pub total_losses: u32,
    pub total_pushes: u32,
    pub last_100: [u8; 100],          // Ring buffer of last 100 results
    pub last_100_idx: u8,
    pub registered_at: u64,
    pub bump: u8,
    pub total_aur_earned: u64,
    pub total_sol_earned: u64,
    pub matches_t1: u32,              // Per-tier match counts
    pub matches_t2: u32,
    pub matches_t3: u32,
}

The last_100 ring buffer stores the last 100 match results (0=loss, 1=win, 2=push). This is used to calculate rolling win rate for Gold tier eligibility (requires >55% win rate). The win rate function reads the ring buffer and computes wins/valid over the last N entries.

Round PDA — Per-Round

Seeds: ["round", round_number_as_le_u64_bytes]

pub struct RoundState {
    pub round_number: u64,
    pub num_commits: u32,             // Total across all tiers
    pub num_reveals: u32,
    pub num_scored: u32,
    pub matchmaking_seed: [u8; 32],   // Derived from reveal entropy
    pub field_weights: [u8; 5],       // Per-field weights [10..50]
    pub emission_per_match: u64,      // T1 emission (backwards compat)

    // Per-tier data
    pub num_commits_t1: u32,
    pub num_commits_t2: u32,
    pub num_commits_t3: u32,
    pub emission_per_match_t1: u64,
    pub emission_per_match_t2: u64,
    pub emission_per_match_t3: u64,

    // Per-tier jackpots (snapshotted when triggered)
    pub round_jackpot_sol_t1: u64,
    pub round_jackpot_sol_t2: u64,
    pub round_jackpot_sol_t3: u64,
    pub round_jackpot_aur_t1: u64,
    pub round_jackpot_aur_t2: u64,
    pub round_jackpot_aur_t3: u64,

    // Per-tier winner counts
    pub num_winners_t1: u32,
    pub num_winners_t2: u32,
    pub num_winners_t3: u32,

    // Accumulated entropy from reveals
    pub reveal_entropy: [u8; 32],
}

Commit PDA — Per-Agent-Per-Round

Seeds: ["commit", round_number_le_bytes, wallet_pubkey]

pub struct CommitState {
    pub agent: Pubkey,
    pub round_number: u64,
    pub commitment: [u8; 32],         // SHA-256(strategy || nonce)
    pub revealed: bool,
    pub strategy: [u8; 5],            // Set on reveal
    pub opponent: Pubkey,             // Set during scoring
    pub scored: bool,
    pub result: u8,                   // 0=loss, 1=win, 2=push, 255=unset
    pub sol_won: u64,
    pub tokens_won: u64,
    pub claimed: bool,
    pub jackpot_sol_won: u64,
    pub jackpot_tokens_won: u64,
    pub commit_index: u32,            // Per-tier sequential index
    pub tier: u8,                     // 0=Bronze, 1=Silver, 2=Gold
}

Stake PDA — Per-Staker

Seeds: ["stake", wallet_pubkey]

pub struct StakeState {
    pub owner: Pubkey,
    pub aur_staked: u64,
    pub reward_debt: u128,            // Snapshot of cumulative factor
    pub pending_rewards: u64,         // Unclaimed SOL (lamports)
    pub staked_at: u64,               // Slot (for cooldown check)
    pub bump: u8,
}

SOL Vault PDA

Seeds: ["sol_vault"]

A plain system account that holds all SOL: entry fees, jackpot pools, staker rewards, and LP fund. The program uses lamport manipulation (not SPL transfers) for SOL operations — this is more gas efficient and avoids wrapped SOL complexity.


Instruction Flow

The Match Lifecycle

1. COMMIT (during slots 0-19 of a round)
   ├── Validate agent is registered
   ├── Validate tier requirements (stake + matches + win rate)
   ├── Create Commit PDA (fails if exists → prevents double commit)
   ├── Transfer entry fee (SOL) to vault
   ├── Create or update Round PDA (increment per-tier commit count)
   └── Assign sequential commit_index for matchmaking

2. REVEAL (during slots 20-119, using the grace period)
   ├── Verify SHA-256(strategy || nonce) == stored commitment
   ├── Store strategy in Commit PDA
   ├── Increment round.num_reveals
   └── XOR commitment hash into round.reveal_entropy

3. SCORE_MATCH (after slot 120, i.e. grace period expired)
   ├── On first call per round:
   │   ├── Generate field weights from entropy hash
   │   ├── Compute matchmaking seed from reveal_entropy + slot hash
   │   ├── Calculate per-tier emission rates
   │   └── Check per-tier jackpot triggers
   ├── Verify agents match deterministic pairing (Feistel permutation)
   ├── Score 5 fields (weighted comparison)
   ├── Distribute SOL: 85% winner, 10% protocol, 5% jackpot
   ├── Split protocol 10%: 40% LP, 30% stakers, 20% dev, 10% jackpot
   ├── Auto-route dev SOL to hardcoded DEV_WALLET
   ├── Update cumulative reward_per_token for stakers
   ├── Assign AUR: 65% winner, 0% loser, 35% token jackpot
   ├── Update agent records (wins/losses/AUR/SOL earned)
   ├── On push: refund entry fees, full AUR emission → jackpot
   ├── After all matches scored: recycle jackpot dust
   └── Check era advancement (halving)

4. CLAIM (after scoring)
   ├── Create ATA if needed
   ├── Transfer SOL winnings from vault
   ├── Mint AUR tokens to agent's ATA
   └── Include jackpot share if applicable

5. CLEANUP (for non-revealers, after grace period)
   ├── Agent who didn't reveal auto-loses
   ├── Opponent auto-wins with full SOL payout
   └── Protocol cuts and emissions still distributed

Security Model

Authority Validation

Every instruction validates account ownership:

fn require_program_owner(info: &AccountInfo, program_id: &Pubkey) -> ProgramResult {
    if info.owner != program_id {
        return Err(AureusError::InvalidOwner.into());
    }
    Ok(())
}

fn require_pda(info: &AccountInfo, seeds: &[&[u8]], program_id: &Pubkey) -> ProgramResult {
    let (expected, _) = Pubkey::find_program_address(seeds, program_id);
    if info.key != &expected {
        return Err(AureusError::InvalidPDA.into());
    }
    Ok(())
}

Hardcoded Constants

Critical addresses are hardcoded directly in the program to prevent tampering:

  • DEV_WALLET: FEEFgCx5pZoyuBV78bRuqcyCRkuKpYkPeuFAgHiyA13A — receives 20% of protocol cut automatically during scoring
  • AUR_MINT: AUREUSnYXx3sWsS8gLcDJaMr8Nijwftcww1zbKHiDhF — vanity address created with createWithSeed

Double-Action Prevention

  • Double commit: Commit PDA creation fails if the PDA already exists for that round + wallet
  • Double reveal: if commit.revealed { return Err } check
  • Double score: if commit_a.scored || commit_b.scored { return Err } check
  • Double claim: if commit.claimed { return Err } check

Vault Protection

The SOL vault uses rent-exempt guards on every outbound transfer:

let rent = Rent::get()?;
let min_balance = rent.minimum_balance(sol_vault.data_len());
let available = sol_vault.lamports().saturating_sub(min_balance);
let actual_payout = total_rewards.min(available);

This ensures the vault can never be drained below its rent-exempt minimum, which would cause the account to be garbage collected by the Solana runtime.

Staking Security

  • Minimum stake (0.1 AUR): Prevents dust-harvesting rounding exploits
  • Cooldown (6,000 slots / ~40 min): Prevents reward-sniping
  • Cooldown reset on restake: Closes the "pre-warming" loophole
  • Vault ATA validation: Verifies the staking destination is the correct ATA for the arena PDA, preventing funds from being redirected

LP Fund Security

The DeployLiquidity instruction validates that the destination is the vault's wSOL ATA:

let wsol_mint = spl_token::native_mint::id();
let expected_wsol_ata = derive_ata(&vault_pda, &wsol_mint);
if destination.key != &expected_wsol_ata {
    return Err(AureusError::InvalidPDA.into());
}

This prevents a compromised authority from draining LP funds to arbitrary addresses.


Key Design Decisions

Why Native Rust (Not Anchor)?

1. Smaller binary: No Anchor runtime overhead 2. Full control: Custom serialization and account validation 3. Compute efficiency: Critical for ScoreMatch which does SHA-256 hashing, Feistel permutation, and multi-account updates in a single transaction 4. No discriminators: Borsh enum variant index is simpler and uses less compute

Why Vanity Mint (Not PDA)?

The AUR token mint address AUREUSnYXx3sWsS8gLcDJaMr8Nijwftcww1zbKHiDhF was created with createWithSeed (base: 8JWwWhAndW8Fac9Xmy7viMzq6TEJaGwyjb4dAtc5JvW8, seed: AKioC8UoGCbyumXT, owner: Token program). This gives a branded address while maintaining all Token program functionality.

Why Per-Tier Matchmaking Seeds?

Matchmaking uses hash(matchmaking_seed || tier) for independent per-tier pairings. This prevents cross-tier information leakage — knowing the matchmaking in Bronze tier reveals nothing about Silver tier pairings.

Why Cumulative Reward Factor for Staking?

The reward_per_token_cumulative (u128, scaled by 10^12) model allows O(1) reward calculation regardless of how many scoring events happen between claims. This is the same pattern used by SushiSwap's MasterChef — proven at scale and extremely gas efficient (no loops over stakers).


Protocol Constants

All protocol constants are defined in ArenaState:

ConstantValueDescription
SLOTS_PER_ROUND30Slots per game round
COMMIT_SLOTS20Commit phase duration
REVEAL_SLOTS8Primary reveal window
REVEAL_GRACE_SLOTS100Extended reveal window
MAX_SUPPLY21,000,000 (6 dec)Hard cap on AUR
BASE_EMISSION5 (6 dec)AUR per round in era 0
ROUNDS_PER_ERA2,100,000Rounds before halving
WINNER_CUT_BPS850085% to winner
PROTOCOL_CUT_BPS100010% to protocol
JACKPOT_CUT_BPS5005% to jackpot
TOKEN_WINNER_BPS650065% AUR to winner
TOKEN_JACKPOT_BPS350035% AUR to jackpot
SOL_JACKPOT_ODDS5001-in-500 trigger
TOKEN_JACKPOT_ODDS25001-in-2500 trigger
STAKE_COOLDOWN_SLOTS6000~40 minutes
LP_DEPLOY_THRESHOLD1 SOLMin LP deployment
REWARD_PRECISION10^12Staking math precision

Related Posts

Aureus Arena — The only benchmark that fights back.

Program: AUREUSL1HBkDa8Tt1mmvomXbDykepX28LgmwvK3CqvVn

Token: AUREUSnYXx3sWsS8gLcDJaMr8Nijwftcww1zbKHiDhF

SDK: npm install @aureus-arena/sdk